- xbox
- Video Game
- Action/Adventure
- fighting
- shooter
Product Description
You lead an ordinary life. You have friends a job and an everydayroutine. Then one day it all ends. You find yourself standing over a dead body with a bloody knife in your hand. You have noidea who the victim is but one … More >>
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Timaeus · April 25, 2010 at 3:38 am
I played the Xbox version at a friend’s house but I don’t have an Xbox so I had to get the NES version.
Let me tell you, as much as I love this system, it’s just not the same. With just 25 colors (48 color palette) to work with, you’d think they’d use all 25, but it doesn’t look like it. I don’t think they use all the available sound channels either. This is in sharp contrast with the Xbox, which has more processing power than the onboard computer of Space Shuttle Discovery, or so I heard (in Discovery’s defense, the shuttle was cheaper).
The game starts out with a prompt, and describes the environment around me. Dark, gloomy tower ahead. I’m likely to be eaten by a grue.
What the hell does that mean, anyway?
I’m starting to think the Nigerian I bought this from was lying to me.
GRAPHICS: 1/10
SOUND: 2/10
GAMEPLAY: 4/10
INTEGRATION WITH MSN MESSENGER: Priceless.
no — it’s NOT ok to contact this poster with services or other commercial interests
Rating: 1 / 5
A. M. Fletcher · April 25, 2010 at 5:00 am
Fahrenhiet is a game with a good narrative structure and a reasonable script that’s utterly destroyed by its uniquely irritating system of keyboard based controls. If you’re old enough to remember the awful ‘simon says’ game of the 1970′s then you’ll understand what I mean.
Simon says was a portable console about 12 inches in diameter that displayed a series of flashing lights in sequence – players followed the sequence, which became increasingly complex as the game progressed, resulting in fatigue, irritation and general neurosis. Fahrenheit has chosen to rehabilitate this nightmare of yore, to the detriment of the game and the annoyance of players. Even worse, many sequences in the game depend on an even worse modality of torture – the rapid alternation of left and right cursor keys. So having immersed yourself in the convoluted detail of the plot you can find the game grinding to a paralysing halt because you’re unable to manipulate cursor keys at 40 cycles a second. Depressing, and very irritating.
Fahrenheit has attempted to blend a progressive, cinematic narrative with a series of infantile keyboard controls. The resulting mess combines tedium with stress in a unique synthesis.
Don’t insert this game into your PC, take a trip across your apartment and firmly insert it into the toilet bowl. If you flush hard enough it’ll disappear.
Rating: 1 / 5
Chrissy · April 25, 2010 at 5:54 am
Excellent product! I can manage surround sound, Xbox, TV, DVD, Everything all in one. Excellent
Rating: 5 / 5
Wendy Thomas · April 25, 2010 at 6:33 am
The game controls were not as hard as I thought it would be. The story line was great and the characters are very life like. Good buy.
Rating: 5 / 5
oatmeal · April 25, 2010 at 9:08 am
(note that I played the “Director’s Cut” version on a PC: as far as I know, the only differences were sex scenes and nudity that were taken out of this version, as well as somewhat sharper graphics on the PC)
With developer Quantic Dream’s next game, Heavy Rain, now out on the PS3, I went back to check out this, its predecessor from five years earlier. Having played the newer game first, my biggest impression was that they a) took the basic formula for this game as the foundation for Heavy Rain, and b) improved upon it in every way. Still, I found this to be an immersive supernatural thriller, introducing Quantic Dream’s unique brand of “interactive movie” gameplay.
Like Heavy Rain, there’s an overall cinematic feel to Indigo Prophecy that lends a unique atmosphere to the presentation. This is evident from the very beginning . . . which is probably one of the best opening scenes in any video game.
In terms of story (without spoiling anything), it’s a psychological thriller that, as it progresses, takes on more and more over-the-top supernatural elements. I imagine many would be turned off by the far-fetched twists and turns that the plot takes, but I took it in context and enjoyed the ride.
Much of the gameplay takes the form of QTE (Quick Time Events, quick-reflex button presses following on-screen prompts). Here, in a more primitive form, they resemble the old 80′s electronic toy Simon, but the idea is still more or less the same as it is today. In addition, adventure game elements (walking around an area, searching for “hot spots” to interact with) co-exist with “choose your own adventure” style of dialogue (several conversation options at select points – you’re asked to pick one quickly to determine where it goes from there).
My biggest impression is that Indigo Prophecy was a refreshingly unconventional risk from a game developer that likes to march to the beat of its own drummer. Swallowing the story takes an imaginative leap, an open mind, and a certain off-the-wall taste . . . but, if you have that in you, it can be a pretty fun and spooky journey. If you haven’t checked out Heavy Rain yet, it’s, to me, a much better game, but I’d consider this to be well worth revisiting.
My five stars are for accomplishing what it did in 2005, in terms of originality and opening new doors. And hey, it also gave me a very fun playthrough, five years after hitting the shelves.
Rating: 5 / 5